To Amp or Not to Amp: Apple i-device Sound Quality Tests -------------------------------------------------------- Today I performed some experiments using the iPod Touch, iPhone4, and desktop computer running iTunes, to determine sound quality differences with and without various EQ's enabled. When using iTunes on the desktop and the Shure 1840 headphone, I settled on the "Bass Booster" setting of iTunes, which raises the curve by one db at 500 hz and 5 db at 32 hz, with a smooth gradient between those points. Switching the equalizer On and Off while music is playing makes for a subtle difference with most tracks, taking into account the delay while iTunes buffers the data it's going to be dithering. Interestingly, the overall volume doesn't seem to change when EQ is turned On and Off. When using the built-in music player on the iPod/iPhone and the same Shure 1840 headphone, I also selected the "Bass Booster" setting, but in this case the volume changes quite a bit, requiring fast fingers to adjust it back up when EQ is turned On, and back down when EQ is turned Off. But whereas the signature change is subtle (and correct) on the desktop iTunes, it's dramatic with the iPod/iPhone, and probably at least double what the desktop EQ screen indicates. I'd guess that Apple expects their little pocket-size iPod/iPhone players to be used in noisy environments, and so they probably make the EQ adjustments larger to compensate for the noise. When using the iPod/iPhone with various analog headphone amps via the LOD dock connector, the EQ settings work the same way as when using the headphone from the iPod/ iPhone headphone jack, and the changes to the sound are about the same, taking into account the relatively small changes that the headphone amps contribute themselves. One fact becomes clear in doing these tests, and that concerns the arguments about dramatic differences in sound when switching from the iPod/iPhone alone to a headphone amp, or using headphone amps that are said to be a better match for a given headphone than other competing amps. Here are a few of my observations: 1) The differences in sound between various high-quality headphones are far greater than the differences between headphone amps, for amps that are performing properly with the headphone being used. There are good and useful definitions of "high fidelity" in the industry now, but these often-dramatic differences between headphones are not due to a failure of convergence around high fidelity standards, or "personal preference". Most often they're the result of deliberately planned distortions to pander (i.e. market) to "modern" tastes. If you happen to like the sound of today's Top 40, you're in luck. 2) The overwhelming majority of headphone listening is done these days in "distracted" mode - gaming, watching movies, cruising the Internet etc. This begets an aspect of the Fletcher-Munson (equal loudness) effect, where low-volume listening makes bass and treble (especially bass) seem weaker than at normal volumes. I've observed this effect in my own music listening. 3) Playing music for several minutes with a good quality amp and then switching to the iPod/iPhone alone, you'll hear the loss of quality - of "air" especially, and it may seem dramatic. But going the other direction, the difference always sounds subtle to me, so I doubt that the difference per the first example is actually more than subtle. The iPod/iPhone, while limited in volume and dynamics for inefficient headphones like the Shure 1840, nevertheless provides a similar tonality, sound signature, and freedom from distortions as any of the good headphone amps, albeit differences in soundstage**, "air", bass tightness, and other characteristics may be audible. **Soundstage, like some other sound characteristics, may be enhanced or diminished with different amps, not because of some inherent audio superiority in that amp, but because other things can change that affect users' impressions of soundstage. Channel separation in some unbalanced systems, power supply interference, and various other factors are just some of the places to look. And this isn't about "amping" per se, it's about quality and attention to detail. It's no coincindence that the iPod/iPhone sounds as clean and stable as it does, and the fact that it runs off of a good quality battery rather than an AC mains. 4) The iPod/iPhone doesn't have nearly the performance capability of an average desktop or laptop computer, and I expect that opinions of its vast inferiority compared to desktop players are prejudiced on that fact. But if you look at what Dirac accomplished with their very advanced DSP's for earbuds, earpods and now several different IEM's, I think you can appreciate just how much excess capability the iPod/iPhone has that isn't being used in normal playback with 320 kbps MP3's, given the maximum volume limitation of course. 5) Listening conditions are a much larger factor in the perception of sound quality than amping. Listening out of doors where noise levels are high will mask a lot of detail, and even when listening indoors, such as late at night compared to daytime listening, the ambient noise level can be as much as 20 db lower, exposing much more detail in the sound. Using closed headphones may reduce the deleterious effects of daytime noise levels, but most closed headphones introduce their own less-than- desirable effects, so that's not an ideal solution. 6) "We all hear differently" is often cited as a reason why headphones sound so different from each other, and why users are spending big money on amps, hoping that those amps will make their headphone colorations more musical somehow. When we sit together at a live music event, we hear the same thing. If we hear it differently in our individual sets of ears, and assuming we don't have any significant hearing damage, then there should not be a need for large differences on playback systems when the only adjustment for live music is to move away from the sound or use earplugs.